How to select your captain at Fanton

This is arguably the most crucial strategic portion of a team since this substantially affects the score outcome. The captain at Fanton scores more points in the ratio of 1.2 than a regular player, so a choice in this regard can significantly affect your final score. When picking a captain, consider the following pointers:

First, the player’s form must be analyzed: his past performances, considering his results over the last matches, can be predicted. You should also consider your captain’s opposition; weak defenses will make way for more opportunities to score points. One must also consider the player’s health status, his participation in the match, and possible rotations in the team. Now, the tactical decisions of the coach at times can contribute to playing minutes, which will ultimately affect the number of points your captain can score.

HOW TO CHOOSE A FANTASY CAPTAIN

Below are some tips that can be used in choosing captains in Fanton. Select those captains who will be in good form and give consistent performances.

  • Man of the Match: Playing frequently means scoring. Players who score often or provide many assists are generally good captains.
  • Know your opponent: Start with the opponents who lie in wait for you in the nearest league games. You’re planning to attack from defense — a defense team captain. Do you expect it to be heavily pressured in your gate? Consider a goalkeeper for the captain.
  • Home advantage: Players playing at home stadium typically have an advantage. Keep this in mind when you choose the captain.

Distribution of points in matches

In fantasy football, the distribution of points depends on actual game performances of the players. The most important ways a player can earn points while playing a match include:

  1. Goals scored: For every goal scored by your striker or midfielder, you get some points. Forwards — 70 pts, defenders — 90 pts, midfielders — 80 pts.
  2. Assists: Points will also be added for your player who makes an assist. That’s an important aspect, mainly for midfielders and forwards. Forwards — 70 pts, defenders — 90 pts, midfielders — 80 pts.
  3. Cleared goal: If your goalkeeper leaves the match with zero goals conceded, he will get more points with the clearance of a clean goal — 80 pts.
  4. Goalkeeper saves: You also get points on each save your goalkeeper makes — 25 pts. The more he makes, the more you get.
  5. Penalties and removals: A player can lose points if given penalties or removals. For instance, a negative number of points is usually awarded for a red card; a yellow card costs -25 pts, and a red one costs -50 pts. And also for a foul that brought -50 pts.

Hence, even in fantasy football, the selection of a captain is analyzed in extreme detail, depending on different factors that are going to increase the total amount of points your captain will draw down for your team.